News

 
 

NEWS ... 12/12/2017


IBU2 Ultimate new FW release 12.011

Bug fix.

Fix the issues related to license key  file to unlock Full Option Version Mandatory for Base version owner who want to upgrade to Full Option
 

IBU2 Ultimate new FW release 12.010 

Bug fix.

Fix the issues related to engine engine sound steps when gearbox power is reduced from ibu2u.ini file
 

IBU2 Ultimate new FW release 12.009, related ibu2u.ini file, Traverse turret Sounds and updated manual available for download

 

Bug fix.

8 bit sound issue, different software generates slightly different headers (to recognize the bitrate) nested into audio sample, this can lead to malfunction with 8 bit samples played.

Fix the issues related to engine stick vs. revving/release sound

 

Added feature

Added 3 sounds (start, run, stop) for traverse movement

Added 3 sounds for throttle release (random played)

Added 3 sounds for acceleration (random played)

Blinking/steady headlight setting when radio signal is lost

 
Add these command lines and delete the existing associated command lines to your setup file. (Plus add matching sound files)

LightsBlink=1; 0= Lights blink, 1= Lights steady ON (headlights behavior when RX signal is lost)

TurretEngineOff=MT-turn-1.wav,100;Sound file format or .wav (mono, 16 bit, 22050 Hz)

TurretEngineOn=AT-turn-1.wav,100;Sound file format or .wav (mono, 16 bit, 22050 Hz)

TurretStartEngineOff=MT-start-1.wav,100; Tank start turning turret sound format or .wav (mono, 16 bit, 22050 Hz)

TurretStartEngineOn=AT-start-1.wav,100; Tank start turning turret sound format or .wav (mono, 16 bit, 22050 Hz)

TurretStopEngineOff=MT-stop-1.wav,100; Tank stop turning turret sound format or .wav (mono, 16 bit, 22050 Hz)

TurretStopEngineOn=AT-stop-1.wav,100; Tank start turning turret sound format or .wav (mono, 16 bit, 22050 Hz) 

 EngineRevving1=filename.wav,100; Sound file (wav, mono, 16 bit, 22050 Hz) random played

EngineRevving2=filename.wav,100; Sound file (wav, mono, 16 bit, 22050 Hz) random played

EngineRevving3=filename.wav ,100; Sound file (wav, mono, 16 bit, 22050 Hz) random played

 EngineRelease1=filename.wav,100; Sound file format .wav (mono, 16 bit, 22050 Hz) random played

EngineRelease2=filename.wav,100; Sound file format .wav (mono, 16 bit, 22050 Hz) random played

EngineRelease3=filename.wav,100; Sound file format .wav (mono, 16 bit, 22050 Hz) random played