News

 
 

NEWS ... 20/11/2017
 

IBU2 Ultimate new FW release 12.009, related ibu2u.ini file, Traverse turret Sounds and updated manual available for download


Bug fix.

8 bit sound issue, different software generates slightly different headers (to recognize the bitrate) nested into audio sample, this can lead to malfunction with 8 bit samples played.

Fix the issues related to engine stick vs. revving/release sound

 

Added feature

Added 3 sounds (start, run, stop) for traverse movement

Added 3 sounds for throttle release (random played)

Added 3 sounds for acceleration (random played)

Blinking/steady headlight setting when radio signal is lost

 
Add these command lines and delete the existing associated command lines to your setup file. (Plus add matching sound files)

LightsBlink=1; 0= Lights blink, 1= Lights steady ON (headlights behavior when RX signal is lost)


TurretEngineOff=MT-turn-1.wav,100;Sound file format or .wav (mono, 16 bit, 22050 Hz)

TurretEngineOn=AT-turn-1.wav,100;Sound file format or .wav (mono, 16 bit, 22050 Hz)

TurretStartEngineOff=MT-start-1.wav,100; Tank start turning turret sound format or .wav (mono, 16 bit, 22050 Hz)

TurretStartEngineOn=AT-start-1.wav,100; Tank start turning turret sound format or .wav (mono, 16 bit, 22050 Hz)

TurretStopEngineOff=MT-stop-1.wav,100; Tank stop turning turret sound format or .wav (mono, 16 bit, 22050 Hz)

TurretStopEngineOn=AT-stop-1.wav,100; Tank start turning turret sound format or .wav (mono, 16 bit, 22050 Hz) 

 

EngineRevving1=filename.wav,100; Sound file (wav, mono, 16 bit, 22050 Hz) random played

EngineRevving2=filename.wav,100; Sound file (wav, mono, 16 bit, 22050 Hz) random played

EngineRevving3=filename.wav ,100; Sound file (wav, mono, 16 bit, 22050 Hz) random played

 

EngineRelease1=filename.wav,100; Sound file format .wav (mono, 16 bit, 22050 Hz) random played

EngineRelease2=filename.wav,100; Sound file format .wav (mono, 16 bit, 22050 Hz) random played

EngineRelease3=filename.wav,100; Sound file format .wav (mono, 16 bit, 22050 Hz) random played